Street fighter 6 chun li mods9/2/2023 SF5 looks like a video game, SF6 I just don't even notice (until Kimberley does her running in place animation which looks awful) These details make or break animations for me. I dunno what is going on with his right arm, I need to see it fully in motion I think. Ken on SF6 is pushed forward due to his momentum and regains balance at the end, which is how that happens. His sweep feels snappier, which isn't really what you want to do on a sweep: You want to almost push. In Kens, the one thing that sticks out immediately is how his planted foot perfectly rotates, which is videogamey as hell and not how it actually works. SF5 feels really key-framey, the SF6 one is a bit more chaotic in how it animates which gives it a bit more of a realistic feel. These are the details in animation I appreciate. In SF6, her back foot skids up after being planted, her front foot comes down as her body weight settles back, and the move continues after impact/hitstop, giving it way more heft and weight. In the SF5 animation, the front foot does almost nothing, the back foot animates and pretty much stops, and the whole animation pauses on hit. In Dark Souls, when you're swinging large weapons like the claymore, the minor detail of your character flipping the grip around before swiping in the other direction makes the animation feel that much heavier. These are actually perfect examples of what I'm talking about.
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